Anti gambling act india

The Constitution of India lays down the division of powers between the union government and state government to legislate on entries enumerated under Schedule VII of the Constitution. Pursuant to this segregation of powers, ‘betting and gambling’ form part of the ‘state list’, and therefore each state legislature (and not the central or federal parliament) is entitled to make its own laws regarding betting and gambling.

Prior to the promulgation of the Constitution, the Public Gambling Act, 1867 (PGA)was the central act concerning betting and gambling. The main objective of the PGA was to prohibit and penalise the act of gambling and the running of a common gaming house: that is, any establishment in which instruments of gaming are kept or used for profit or gain by any person. While the terms gambling and gaming have not been specifically defined under the PGA, the Supreme Court of India has opined that gambling is payment of a price for a chance to win a prize, and that games in which parties can pay a price to win a prize may be games of chance or of skill, or of skill and chance combined. [1]

Subsequent to the Constitution coming into effect, most states adopted the PGA (or a version similar to it) as their state legislation regarding betting and gambling, and some states enacted distinct state legislation on the subject. Accordingly, the legislation adopted or promulgated by a state regarding betting and gambling is the law applicable for that particular state.

One noteworthy aspect of the PGA was that it included an exception with respect to games of mere skill. Accordingly, games of mere skill were excluded from the applicability of, and the prohibition mandated under, the PGA. However, neither the PGA nor the state gambling or gaming legislation define the term mere skill or elaborate upon the principles that are consistent with games of skill.

Generally speaking, for a game involving monetary stakes to be considered outside the scope of gambling, it needs to constitute a game of skill: that is, despite there being an element of chance involved (as is the case in most games), the outcome of such game must depend predominantly on skill. In the absence of a statutory definition of games of skill under various pieces of legislation, it becomes important to analyse what constitutes a game of mere skill and what constitutes a game of chance as the basis for judicial precedents.

The Supreme Court of India has defined games of skill as: ‘A game of skill, on the other hand – although the element of chance necessarily cannot be entirely eliminated – is one in which success depends principally upon the superior knowledge, training, attention, experience and adroitness of the player.’ [2] In another instance (Satyanarayan case), the Supreme Court of India further interpreted the expression ‘mere skill’ to mean ‘a substantial degree or preponderance of skill’. [3]

Therefore, the Supreme Court of India has clarified that:

Legal and regulatory framework

Given that the PGA and most state-specific gambling and gaming legislation were enacted long before the conception of online gaming, such legislation does not make express reference to games played over an online forum. By applying a purposive interpretation (as is typically done by courts), it is a generally accepted principle that courts in India are likely to test the business of online platforms against the provisions of such legislation.

However, certain states such as Assam, Andhra Pradesh, Telangana and Odisha have not recognised this game of skill exception, thereby disallowing all real money games. Further, the high courts (HCs) of certain states have declared skill-based card games, when played with stakes, as gambling and therefore illegal under the respective state’s legislation. Finally, certain states such as Nagaland and Sikkim have prescribed a licensing regime for organising real money games.

Based on the above, the following categories of Indian states emerge:
  1. States that have a regulatory framework concerning online gaming

Both Nagaland and Sikkim have a licensing regime pursuant to which online gaming operators require a licence and need to meet the various regulatory conditions before offering or exhibiting online real money games in these states.

  1. States that do not recognise the game of skill exception

The gambling laws of Andhra Pradesh, Telangana, Assam and Odisha do not contain the games of skill exception and accordingly do not allow any game to be played for monetary stakes. In view of this, most online gaming companies restrict users based in these states from accessing real money games on their platforms.

  1. States that recognise the game of skill exception but have contentious judicial precedents on offering games of skill for monetary stakes

While the Supreme Court categorised rummy as a game of skill in the Satyanarayan case, a sentence in the judgment has resulted in the HCs in certain states taking a contrary position while deciding on the question of whether rummy, when played for stakes, falls within the purview of the prohibition imposed by the state-level anti-gambling regulations. Certain state HCs (of Tamil Nadu, Kerala and Gujarat) have passed judgments that place the game of rummy (when played with stakes) within the risk of being considered illegal under the respective pieces of state legislation that prohibit gambling and betting.

While, in part, these judgments are motivated by a moralistic view taken by the courts regarding the ills of betting and gambling, judges of the HCs also place reliance on the following observations of the Supreme Court in the Satyanarayan case: ‘Of course, if there is evidence of gambling in some other way or that the owner of the house or the club is making a profit or gain from the game of Rummy or any other game played for stakes, the offence may be brought home.’

Therefore, HCs often read into this sentence, while disregarding the ratio decidendi of the Supreme Court decision in the Satyanarayan case (that rummy is a game of skill and therefore beyond the restrictions prescribed under the relevant anti-gambling regulations), that where there exists an element of the house making profit while offering games of skill, the same is prohibited.

It is pertinent to note that while the decisions passed by the HCs of Tamil Nadu, Kerala and Gujarat are in relation to physical card games being played with stakes, such decisions have caused there to be an element of risk associated with hosting online real money skill games in these states. Note that notwithstanding the judicial approach to real money gaming, most online gaming companies allow users based in these states to access real money games on their platforms.

  1. Foreign investment prohibited in gambling and betting

As evident from the discussion above, in the event that the real money gaming business (gaming business) of any company qualifies as gambling, the conduct of such business per se would be considered illegal in the vast majority of states, depending upon the legislative framework prevalent in such states. Furthermore, India also prohibits foreign direct investment in ‘gambling and betting including casinos, etc.’ Matters of foreign investment fall in the ‘union list’ under the Constitution, and only the central government (and not the states) is entitled to make laws pertaining to the same. Therefore, if the gaming business of any company qualifies as gambling, foreign direct investment is also not permitted in such company.

Given that a regulator or court has yet to issue any comprehensive directions in relation to online real money games, the Reserve Bank of India (RBI) has, in some instances, raised questions to certain companies regarding the permissibility of their having received foreign investment. While there remains some level of ambiguity and risk regarding online real money gaming, no action has been taken by the exchange control regulator in this regard.

  1. Applicability of payment regulations to gaming companies

Most companies engaged in the gaming business operate on a model that allows players to create a digital account or digital wallet (digital account) where the player can deposit certain amounts of money to be able to play games at any point in time. Some online gaming companies, subject to certain conditions, permit their users to withdraw the money deposited by the user irrespective of whether the user wins or loses a game. However, some companies allow their users to withdraw only their winnings.

As per the provisions of the Payment and Settlement Systems Act, 2007 (PSSA) and the regulations framed thereunder, a company (not being a bank) can issue and operate a pre-paid payment instrument (PPI) in accordance with the conditions set out thereunder and the Master Directions on Prepaid Payment Instruments dated 27 August 2021 and updated as on 12 November 2021 (PPI Master Directions).

While there are different kinds of PPIs having different uses and functionalities, PPIs are generally understood to be instruments that facilitate the purchase of goods and services, including financial services and remittance facilities, against the value stored on such instruments.

The PPI Master Directions recognise the following three kinds of PPIs that may be issued by a company (not being a bank): the closed loop pre-paid instrument (CSP), the small PPI and the full know your customer PPI (full KYC PPI). Issuance of a CSP is not classified as a payment system (i.e., a system that enables payment to be effected between a player and a beneficiary involving clearing, payment or settlement service or all of them, but does not include a stock exchange), and therefore does not require the approval or authorisation of the RBI. However, the operation and issuance of a small PPI or a full KYC PPI still require prior registration with the RBI in accordance with Section 4 of the PSSA.

Under the PPI Directions, a view may be taken by the RBI that such digital accounts of players function as a PPI since they allow users to use services of the gaming platform against the value stored in the digital account. Accordingly, leading industry players have adopted the following best practices to facilitate deposits and withdrawals by users through their digital accounts: